Number
ABSTRACT
Generates a numerical value displayed as a mesh in the scene.
PARAMETERS
value | The numerical value to be displayed |
precision | The decimal precision of the displayed number (up to 9 digits) |
scale | Scalar value indicating the size or scale of the displayed number |
tag | A vector of numbers used as the mesh's tag |
default | An enum branch specifying the default coloring scheme, a white fill with a clear stroke |
stroke | A 4-vector representing the color of the stroke |
stroke | A 4-vector representing the color of the stroke |
fill | A 4-vector representing the color of the fill |
RETURN
A mesh-tree that is the numerical value as a series of meshes
DECLARATION
func Number(value, precision, scale, tag, [color] {[default] {}, [stroke] {stroke}, [solid] {stroke, fill}})