HalfVector
ABSTRACT
Generates a half-vector mesh based on specified parameters. This looks like a regular vector (an arrow if you are unfamiliar)), but cut in half vertically (only the right half is kept).
PARAMETERS
tail | A 3-vector denoting the starting point of the half-vector |
delta | A 3-vector indicating the change or direction of the half-vector |
tail | A 3-vector denoting the starting point of the half-vector |
delta | A 3-vector indicating the change or direction of the half-vector |
normal | A 3-vector representing the normal direction of the half-vector |
tag | A vector of numbers used as the mesh's tag |
default | An enum branch specifying the default coloring scheme, a white stroke with white fill. Note that an uprank is always forced |
stroke | A 4-vector representing the color of the stroke |
stroke | A 4-vector representing the color of the stroke |
fill | A 4-vector representing the color of the fill |
RETURN
Generates a half-vector mesh conforming to the specified parameters
DECLARATION
func HalfVector([config] {[main] {tail, delta}, [normal] {tail, delta, normal}}, tag, [color] {[default] {}, [stroke] {stroke}, [solid] {stroke, fill}})